Abstract
Earthquake simulators become increasingly important with respect to seismic hazard assessment. It is, therefore, a crucial ques- tion whether the imposed simplifications, e.g. reducing fully dynamic to quasi-dynamic rupture propagation, may lead to unrealistic results. In the present study, we focus on the role of rupture velocity vr in an earthquake simulator governed by rate-and-state dependent friction as proposed by (8). In particular, we investigate the range of possible val- ues of vr within the model. As an end-member scenario, we consider the existence of a steady-state solution of a one-dimensional rupture front propagating with vr on an idealized two-dimensional fault of infi- nite dimension discretized into uniform cells. We find that, in principle, values of vr between 0 and ∞ are possible depending on the values of slip speed ˙ δ0 and pre-stress τ0 ahead of the rupture front. In this view, values of ˙ δ0 close to the slip speed during an earthquake ˙ δEQ lead to small values of the time-to-failure and can thus generate ruptures with unrealistic high values of vr, if the model is close to the steady-state conditions. These results are useful to provide constraints for the pa- rameter space of a reasonable earthquake simulator.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.