Abstract

In many application fields, an appropriate high-quality fast image up sampling method is required. Although many interpolation-based up sampling methods have been proposed, the quality of result images is not satisfactory. Some of them are very fast, but produce poor quality images, the others can produce high quality images, but the methods in them are slow. In our paper, we proposed a fast statistical image up sampling method based on CUDA, it can obtain high quality images based on reducing the input resolution-grids dependency artifacts. Thus, we can rebuild low resolution images' sharp edges fast and get high-quality up sampled images in real time. We have applied this method in the multi-resolution texture generation of large scale terrain rendering. Experiments prove that our method can receive ideal effects in real time.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call