Abstract

In this paper, we report on a mobile learning game, Statecraft X, designed and developed to enact a program for citizenship education undertaken by 15-year-old students. The game is played on Apple iPhones. Located in the Social Studies curriculum, the game represents one component of a broader learning environment that includes in-class dialogic activity to facilitate student sense making and identity construction. After briefly reviewing prior work related to mobile learning and mobile games for learning, we describe game play with Statecraft X. Our first field test of the game indicates that game usability is high. Students also enjoy the game play experience and learning with the game.

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