Abstract

This paper deals with a new approach based on Q-learning for solving the problem of mobile robot path planning in complex unknown static environments. As a computational approach to learning through interaction with the environment, reinforcement learning algorithms have been widely used for intelligent robot control, especially in the field of autonomous mobile robots. However, the learning process is slow and cumbersome. For practical applications, rapid rates of convergence are required. Aiming at the problem of slow convergence and long learning time for Q-learning based mobile robot path planning, a state-chain sequential feedback Q-learning algorithm is proposed for quickly searching for the optimal path of mobile robots in complex unknown static environments. The state chain is built during the searching process. After one action is chosen and the reward is received, the Q-values of the state-action pairs on the previously built state chain are sequentially updated with one-step Q-learning. With the increasing number of Q-values updated after one action, the number of actual steps for convergence decreases and thus, the learning time decreases, where a step is a state transition. Extensive simulations validate the efficiency of the newly proposed approach for mobile robot path planning in complex environments. The results show that the new approach has a high convergence speed and that the robot can find the collision-free optimal path in complex unknown static environments with much shorter time, compared with the one-step Q-learning algorithm and the Q(λ)-learning algorithm.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.