Abstract
At the beginning of the 21st century, virtual education has been positioned as an alternative modality, among other aspects, due to psycho-pedagogical advances and constant technological innovation. There has also been an exponential increase in educational proposals online due to the influence exerted by globalization and the increase in the use of information and communication technologies to provide educational services. Thus, virtual teaching and the development of learning objects represent permanent research phenomena in all disciplinary areas. Digital learning is characterized by the convergence of methods, technologies, applications and services aimed at sustaining learning via the web-portals. Therefore, online training considers as fundamental aspects for the learning development of skills in the management of technological platforms. It is also clear that online education is intended to penetrate the education market at all levels, and this is what also prompts reflection on the potential impact on education in the present century.
Highlights
The new technologies provided some tools and methods that play a great role in the improvement of learning approach, and the learning process in the recent years
It depends on some methods and technologies; for example, if it was hard to broadcast the educational video through internet, so it can be presented on CDs, as long as it contributes in improving the quality and level of training and education, and prevent the overcrowding on the network (Rahmana, Kamil, Soemantri & Olim, 2014)
2.2.3 Standardization Cycle Standardization cycle will pass through clear certain stages: Primary stage: it is the process in which the developer defines the usage requirements of the learning object, through knowing the users’ requirements
Summary
The new technologies provided some tools and methods that play a great role in the improvement of learning approach, and the learning process in the recent years. The researcher’s views are that the based technology educational media can be divided to synchronous media, like TV broadcasting and asynchronous like video tapes, as it can be reviewed in any time. Usability guidelines can be used in different ways They can be used as a checklist for designers that includes all the basic elements to create a usable product or as a checklist where usability experts can evaluate a product’s usability. These guidelines can serve to measure a website’s usability based on the users’ performance and perception about the product
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