Abstract

Despite being the 8th most densely populated country in the world, Bangladesh is one of the countries with the most underdeveloped manpower resources in the world. In order to stimulate learning within the masses, the demand for flipped classroom settings and innovative phenomena like gamification can appear as a solution. The aim of this conceptual paper was to explore gamification as a teaching mechanism for the pre-internship training for the graduate school students. Based on literature analysis and from our observation of the internship program, we have proposed two process flow diagrams that attempt to integrate the mechanisms of gamification within the internship program. The proposed models integrate the ideas from goal-setting theory, behavioral reinforcement theory, self-determination theory and social-comparison theory.

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