Abstract

Majority-rule spatial voting games lacking a core still always present a “near-core” outcome, more commonly known as the Copeland winner. This is the alternative that defeats or ties the greatest number of alternatives in the space. Previous research has not tested the Copeland winner as a solution concept for spatial voting games without a core, lacking a way to calculate where the Copeland winner was with an infinite number of alternatives. We provide a straightforward algorithm to find the Copeland winner and show that it corresponds well to experimental outcomes in an important set of experimental legislative voting games. We also provide an intuitive motivation for why legislative outcomes in the spatial context may be expected to lie close to the Copeland winner. Finally, we show a connection between the Copeland winner and the Shapley value and provide a simple but powerful algorithm to calculate the Copeland scores of all points in the space in terms of the (modified) power values of each of the voters and their locations in the space.

Full Text
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