Abstract
The understanding of the structure of knowledge is an essential step of education. Although teachers offer the information foundation and relationship among knowledge points, there are still few methods to encourage students to explore the structure of knowledge by themselves outside of classes. This paper explores the gamification method and the knowledge structure of computer science. We assess the gamification method of “splitting and combining” (SC) to encourage students to finish the process of learning structured knowledge in the university. The results show that this method works well in promoting learning enjoyment and that splitting demonstrates better performance than combining. We can consider the SC method when recommending a gamification method to engage students in structural learning assistance in future smart university education.
Highlights
An essential goal of a university education is helping students understand and master knowledge [1]
The results provide indications about the potential improvements in learning more knowledge and have the awareness of knowledge structure using splitting and combining” (SC) method
We discovered that SC as a gamification method had positive effects on improving learning operations such as numbers of answers every week and facilitating enjoyment
Summary
An essential goal of a university education is helping students understand and master knowledge [1]. Teachers impart knowledge to students in many ways. Regarding the aspect of hardware, we have changed from the traditional blackboard to a twenty-first century multimedia classroom [2]. Schools have traditional classes, massive open online courses (MOOCs), and flipped classrooms [3,4]. Smart technologies are applied in the education environment, such as slides, virtual reality (VR), and augmented reality (AR) [5]. All these attempts are aimed to help students get a deeper understanding of what they learn
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