Abstract

This unique character look was inspired by the simulation tests done by the Character Simulation Department, which were so successful, they became the inspiration for the ”Kimura” sequence. We will talk about the workflow we used for creating ”Gooey Kimura”, how we worked together with animation, as well as how simulation was used to guide animation to achieve more fluid motion. We will also discuss the challenges we had to overcome to create an animated, yet dynamic character, which felt natural and maintained the animator’s intention while delivering a physical simulation that conveyed the essence of the character.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.