Abstract

Speckle noise is an important issue in electro-holographic displays. We propose a new method for suppressing speckle noise in a computer-generated hologram (CGH) for 3D display. In our previous research, we proposed a method for CGH calculation using ray-sampling plane (RS-plane), which enables the application of advanced ray-based rendering techniques to the calculation of hologram that can reconstruct a deep 3D scene in high resolution. Conventional techniques for effective speckle suppression, which utilizes the time-multiplexing of sparse object points, can suppress the speckle noise with high resolution, but it cannot be applied to the CGH calculation using RS-plane because the CGH calculated using RS-plane does not utilize point sources on an object surface. Then, we propose the method to define the point sources from light-ray information and apply the speckle suppression technique using sparse point sources to CGH calculation using RS-plane. The validity of the proposed method was verified by numerical simulations.

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