Abstract

In many applications of three dimensional computer graphics, the appearance of the same scene must be computed repeatedly for many different positions of the viewer. This paper concerns a scheme for exploiting this property of an application for the purpose of improving the efficiency of the hidden surface computation. The scheme involves a kind of automatic programming: for each scene to be considered, a different special purpose program is automatically constructed. The special purpose program then takes the position of the viewer as input, and generates a suitable description of the scene with hidden surfaces removed as output. Since the special purpose program has a very limited task to perform - it is adapted to handling just one scene - it can be much faster than any general purpose algorithm would be for the same scene. The paper describes a method by which special purpose programs for hidden surface elimination can be constructed in a fully automatic manner. The method has been implemented, and results of experiments are given.

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