Abstract
Modeling and rendering special phenomena in virtual battlefield environment has proved difficult with the existing techniques of computer graphics. A method for special effect modeling and simulation by using particle system is proposed. In order to simplify the simulation of various special effects, we first design a general model of particle system by capturing common features of various effects and carefully structuring them into the model's composition. With its flexibility, the model is easy to manipulate and extend, form the base of all special effects simulation. Then, memory optimization technique and level of detail are adopted to improve the general model's efficiency. Finally, concrete special effects simulation examples by using the model are discussed to test its efficiency. The model can be reuse in different effects simulation with little modification, making it an efficient way to create various convincing special effects in virtual battlefield environment.
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