Abstract
Based on the models of ArcGIS10.5, Fragstats 4.2, and InVEST, this research describes the temporal and spatial evolution characteristics of habitat quality in Guilin from three aspects, which are land use change, landscape pattern change, and habitat quality evaluation, and further explores the main driving factors of Guilin's habitat quality change by using the method of geographic detector evaluation. The results indicate that from 2000 to 2020, the land use type in Guilin City is dominated by forest, accounting for the highest proportion of 77.87%. The forest has decreased significantly, the mutual transformation of forest and cropland is obvious, and the area of impervious has continued to increase. A large amount of cropland is occupied, indicating that human activities were the main factor in land use transformation. From 2000 to 2020, the irregularity of the patch shape of each land use type was deepened, the fragmentation degree was relatively stable, the landscape diversity was enhanced, and the spatial distribution of each patch showed a relatively obvious heterogeneity. From 2000 to 2020, the habitat quality of Guilin City was mainly high-grade and the habitat quality was good, but the overall trend showed a downward trend, and the spatial difference was obvious. From 2000 to 2020, elevation, normalized difference vegetation index (NDVI), splitting index (SPLIT), and slope were the main factors affecting the habitat quality of Guilin City, among which elevation and NDVI had the most significant effects.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Environmental Research and Public Health
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.