Abstract

A new action model is proposed, by revisiting local binary patterns (LBP) for dynamic texture models, applied on trajectory beams calculated on the video. The use of semi-dense trajectory field allows to dramatically reduce the computation support to essential motion information, while maintaining a large amount of data to ensure robustness of statistical bag of features action models. A new binary pattern, called Spatial Motion Pattern (SMP) is proposed, which captures self-similarity of velocity around each tracked point (particle), along its trajectory. This operator highlights the geometric shape of rigid parts of moving objects in a video sequence. SMPs are combined with basic velocity information to form the local action primitives. Then, a global representation of a space × time video block is provided by using hierarchical blockwise histograms, which allows to efficiently represent the action as a whole, while preserving a certain level of spatiotemporal relation between the action primitives. Inheriting from the efficiency and the invariance properties of both the semi-dense tracker Video extruder and the LBP-based representations, the method is designed for the fast computation of action descriptors in unconstrained videos. For improving both robustness and computation time in the case of high definition video, we also present an enhanced version of the semi-dense tracker based on the so-called super particles, which reduces the number of trajectories while improving their length, reliability and spatial distribution.

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