Abstract

The potency of compelling narrative structures - or the story constructing sequence of space - has pushed architecture's boundaries into new frontiers through the development of representational technology such as cinema, a burgeoning art form that employs narrative typology as an underlying structure to frame the phenomena of space. In this design research thesis my intention is to investigate and elucidate the function and purpose of narrative in Architecture and Cinema and its development from symbolism to spatial formation. Thesis statement: The first stage of narrative from took flight from pictographic symbols and cartographic delineations to sculptural representations and reliefs. These timeless narratives encapsulated in monumental structures such as the Pyramids of Giza or the Greek Parthenon depict their civilizations' cultural dominance through this system of messaging. It can be argued that a number of such illustrations may reveal varying levels of codification or messaging through historical, cultural, or religious contexts. However, the present form of this system of messaging and symbolism has been considerably altered for the worse, becoming banal and superficial, and lacking depth and narrative content.

Highlights

  • The practice of representing ideas and symbolic connotations has through time provided architecture with immediacy of cultural and social significance

  • This technique of pictorial symbolism and messaging has been adapted into various streams of visual art, more intensely in cinema which utilizes the power of narrative to deliver subtle messages and symbolic connotations by framing architectural space as a setting for events to unfold

  • Narrative is incorporated into structuring design spatially, there is a degree of interpolation which is instrumental in creating meaning, communicating ideas and embodying culture

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Summary

Dystopia of Special Effects in Cinema and

Development of cinematic representation and birth of narrative genres 4.2.2. Emergence of Special Effects in Cinema and Architecture 4.2.3. Popularization of special effects and abandonment of critical narrative content 4.2.4. Manufactured Landscapes – Transition to Spectacle 4.2.5. Entertainment based cinema and market driven architecture

Chapter 4
Background
Introduction
Research Methodology
Chapter 2: Semiotics and Messaging in Architecture and Cinema
Design Project Proposal
Design Guidelines
Full Text
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