Abstract

Recent advancements in virtual reality (VR) technology have enabled its integration into learning diverse aspects of spatial components and relationships in the field of spatial design, as well as designing, communicating, collaborating, and managing complex building projects. With the growing interest in incorporating VR technology in spatial design, examining whether people understand, perceive, and perform spatial tasks in the same way in VR as they do in static modes is essential. Thus, the purpose of this study was to compare spatial ability performance in a conventional static paper–desktop mode and an interactive VR mode. Thirty students completed the Architecture and Interior Design Domain–Specific Spatial Ability Test in both modes. Their visual cognitive style was measured with the Object–Spatial Imagery Questionnaire, and their responses to the usability of the VR mode were analyzed. The results revealed: (a) significant difference in performance between static and VR modes, including better performance in three spatial visualization subconstructs in static mode than in VR; (b) no gender difference in VR mode; (c) a tendency of spatial visualizers to benefit from VR mode; and (d) a tendency of people with high spatial ability to be more susceptible to test mode. Overall, the results contribute to expanding our understanding of spatial ability performance in different test modes and provide insights concerning the integration of VR into the development of spatial ability tools and education.

Full Text
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