Abstract

Extending ecocritical game studies to the Sinophone (or Chinese-speaking) world, this article offers a close playing of three OPUS-themed science fiction videogames produced between 2016 and 2021 by Taiwanese indie developer SIGONO, exploring the games’ function as environmental texts and their relationship to Taiwanese literary and cultural studies. By asking the player to engage in shifts in scale and perspective from human to nonhuman, life to death, past to present, and enclosed to boundless space, the OPUS games serve as an effective way of understanding ecological intervention that promotes multiscalar awareness and asks what still can be done and what hope can be found when all has already been lost. In doing so, they demonstrate the ecocritical potential of science fiction videogames that feature an in-game environment many millions of light-years away from our current earth-bound realities.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.