Abstract
This paper introduces a novel take on a well-known user interface that combines the advantages of a number of new technologies. In particular, it presents a new tangible interface with an interactive surrounding space. It demonstrates the technology in an exciting user case as a printed keyboard and hand-gesture based mouse that provides one with an easy-to-use text and virtual mouse input for situations where such a medium is difficult to use (e.g. virtual keyboards for tablets and smartphones) or non-existent (e.g. gaming consoles such as the Microsoft Kinect). It also examines other applications and design questions that arise from such an interface.
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More From: International Journal of Creative Interfaces and Computer Graphics
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