Abstract

AUditory syntaX (AUX) is a high-level scripting programming language specifically crafted for the generation and processing of auditory signals (Kwon, 2012; Behav Rev 44, 361–373). AUX does not require knowledge or prior experience in computer programming. Rather, AUX provides an intuitive and descriptive environment where users focus on perceptual components of the sound, without tedious tasks unrelated to the perception such as memory management or array handling often required in other computer languages such as C + + or MATLAB that are popularly used in auditory science. This presentation provides a demonstration of AUX for the generation and processing of various sound effects, particularly “fun” or “spooky” sounds. Processing methods for sound effects widely used in arts, films and other media, such as reverberation, echoes, modulation, pitch shift, and flanger/phaser, will be reviewed and coding in AUX to generate those effects and the generated sounds will be demonstrated.

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