Abstract

The rapid exchange of culture, which began with the Industrial Revolution, when technological developments brought people closer to each other in all respects, and with it the consuming structure of society outstripped the producing model of society 20.century. as it is observed. This change has also had an impact on the elements of humor and laughter. The function of laughing has also changed the purposes and facts that make up laughing. One of the important reasons for this change is that the internet-based communication network, which emerged after 1950, created a virtual world that changed the traditional media by changing its size after entering the millennium era. In this virtual reality, where laughter is seen more with the function of protest, rapid consumption, caps and video-based laugh elements that suddenly rise and disappear in an instant are at the forefront. In this study, it was tried to reveal the frequency of use of folk culture products, the purpose for which they are used and the change they undergo according to the era among the elements of social media-based humor that have virtual fluidity and unlimited space through the reasons underlying humor.

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