Abstract

We propose to use didactical theory for the design of educational software. Here we present a set of didactical conditions, and explain how they shape the software design of Cabri-Euclide, a microworld used to learn “mathematical proof ” in a geometry setting. The aim is to design software that does not include a predefined knowledge of problem solution. Key features of the system are its ability to verify local coherence, and not to apply any global and automatic deduction.

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