Abstract

In this paper, we report on an algorithm which we have developed to model three-dimensional (3-D) scenes with color-coded Pseudo Random Binary Arrays (PRBAs). The algorithm comprises three steps: first, a graph recovery, then an iterative reinspection, and finally application of the PRBA information. The combination of these three steps allows the algorithm to become auto adaptive to the surface studied. This approach also opens ways to dynamically adapt a PRBA to the surface studied in order to achieve optimal resolution.

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