Abstract

This paper explores the rise and fall of Cyberpunk influences in California’s Silicon Valley and San Francisco Bay area circa 1988–93, in prevalent technologies, industry, by artists and in enthusiastic magazines thriving there. Attentive to the Cyberpunk novelists, an animating spirituality of the time also looks to Timothy Leary and Marshall McLuhan.

Highlights

  • To some of us in a certain time and place, twenty-five or thirty years ago in Silicon Valley, northern California, it is most recalled as a moment as full of characteristic constellations of sights and sounds and tropes and topics and toys and tools and conversations, sometimes consciously looking to Cyberpunk fiction for its validation

  • In his sixth INTERZONE column “Cyberpunk in the 1990s”, Bruce Sterling recalled “Cyberpunk”, before it acquired its handy label and its sinister rep, was a generous, open-handed effort, very street-level and anarchic, with a do-it-yourself attitude, an ethos it shared with garage- band 70s punk music” (Sterling 1998)

  • After a period of purposeful urban Punk grimness in the 1970s and into the 1980s, the end of the decade saw a technocratic sunniness in the Cyberpunk constellation of cultural phenomena out of Silicon Valley and the San Francisco Bay area

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Summary

Introduction

To some of us in a certain time and place, twenty-five or thirty years ago in Silicon Valley, northern California, it is most recalled as a moment as full of characteristic constellations of sights and sounds and tropes and topics and toys and tools and conversations, sometimes consciously looking to Cyberpunk fiction for its validation. To pull in a metaphor from media design, a popular late-1980s style of magazine illustration and videos called Blendo made use of video, still photography, animation and hand drawing, for digital compositing tools allowed their coordination; this might serve to represent the eclectic style and content of the lifestyle Cyberpunk moment, its contradictory polished clarity and evocative ambiguities

The Cyberpunk Moment
Artists with Computers
MONDO 2000 Shapes Perception
Cigarette Boy and the Limits of Cyberpunk
Findings
Spiritual Ancestors
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