Abstract

In order to improve the immersion and pleasure of users from science exhibition, a design method based on flow theory is proposed. Based on the flow theory, it proposes to set up clear science goals and sense of substitution for somatosensory interactive science exhibits, to maintain the unity of user skills and task difficulty, to maintain timely and effective feedback, to promote the guidance layer to maintain the continuation of the flow and other design methods, and Use jack simulation software for environment optimization research and analysis. Verification by the flow experience Likert scale proves that this method can greatly increase the probability and duration of the user’s flow state, and effectively compensate for the shortcomings of neglecting the user experience in the design of traditional somatosensory interactive science exhibits. The example proves that the design of the somatosensory interactive science exhibits based on the flow theory can effectively improve the user’s science experience and enhance the user’s immersion and pleasure. This method has good universality.

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