Abstract

The article describes the methodology to game problems of Olympiads in informatics using recursive numbers generation. The study is based on the sequential solution of increasingly complex tasks. For each task, the following materials are given: the condition of the task, the idea of the solution with a proposal to come up with an independent implementation, the solution in the Pascal programming language. Distance learning system DL.GSU.BY is the effective technical base for teaching. It allows offer the student a condition of the task; send the solution for review; get a verdict from the system — a correct or incorrect solution; for incorrect solutions, the number of the test on which the solution did not pass is indicated. A student can take a test (input and output data), on which his solution did not pass, figure out what the error is in his program, correct and send the solution again. In addition, for each problem there is a link on it to the topic in the forum at site, where you can ask a question on solving this problem and / or read the answer if the questions have already been asked before.

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