Abstract

The best option to deal with a complex system that is too cumbersome to be treated in a centralized way is to decompose it into a number of sub-systems and optimize them in a distributed and decentralized way to reach the desired system objective. These sub-systems can be viewed as a multi-agent system (MAS) with self-learning agents. Furthermore, another challenge is to handle the constraints involved in real world optimization problems. This paper demonstrates the theory of probability collectives (PC) in the collective intelligence (COIN) framework, supplemented with a penalty function approach for constraint handling. The method of deterministic annealing in statistical physics, game theory and Nash equilibrium are at the core of the PC optimization methodology. Three benchmark problems have been solved with the optimum results obtained at reasonable computational cost. The evident strengths and weaknesses are also discussed to determine the future direction of research.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.