Abstract

This research aims to (1) produce a software for sports talent analysis aimed for 11-year-old kids, (2) determine the feasibility of the software of sports talent potential analysis, and (3) determine the effectiveness of the software of sports talent potential analysis in measuring and analyzing data collected from a talent test of an 11-year-old kid. The research method used is research and development referenced to the borg and gall’s research steps which is simplified by Puslitjaknov team. The research subjects were coaches, Physical Education teachers, and sports academics. The trials conducted included two stages, small group trials conducted on 50 respondents and large group trials with 100 respondents. The results of this research are (1) a biomotor data analysis software product to identify, distinguish the sports potential and talents of the children aged 11 years old, (2) The feasibility level of this product is identified through material validation assessments to obtain the average results of material aspect assessment from five experts with categories.In a small and large group trial, this product received an assesment result is Very Appropriate/Very Feasible category. Hence, it can be concluded that this product is feasible/suitable to use, and (3) based on the effectiveness test, it shows that this product is effectively used in identifying and distinguishing potential and talents in sports for 11-year-old kids. As suggestions, this book and visualization video can be developed further through comprehensive research.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.