Abstract
There are three generations of media infrastructure design patterns; analog, digital and now software-defined. This article outlines the salient aspects of software-defined networking, computing and storage. The focus is on the application of software-defined methods to support media workflows using private and public infrastructures. Considered are the fine tunings needed to use commodity hardware to achieve realtime, high quality, media transport, sync/timing and audiovisual processing. Also covered are methods to scale for workflow loading and reliability.
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