Abstract

AbstractEfficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image‐based shadows is inherently limited by the discrete property of their framework. On the other hand, object‐based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object‐based soft shadow algorithms. This results in unified object‐based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.

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