Abstract

The article is constructed social and psychological portrait of the new media users, including members multiplayer online role playing games in Russia. It is alleged that the massively multiplayer online role-playing game (hereinafter - MMORPG), as a new media, provide unlimited possibilities for individualization of messages participants MMORPG, while enabling simultaneous mass exchange. In the context of the information society in Russia today is the formation of communities of users of various new media. This phenomenon remains virtually unexplored. The article summarized and systematized the results of research conducted by the authors in 2014 on the theme: "Social and psychological profile of users (for example members MMORPG" World of WarCraft and LineAge ")". The study authors were able to give a generalized social and psychological characteristics of groups of users of new media in Russia, for example community of online game "World of WarCraft and LineAge". DOI: 10.5901/mjss.2015.v6n3s6p269

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