Abstract
The spread of information and communication technologies (ICTs) in all aspects of our lives increases the range and scale of potential issues with social acceptance. In the HCI community there is a growing interest and recognition of social acceptability issues with emerging technologies and novel interaction paradigms. This workshop builds on the success of the CHI 2018 workshop on social acceptability by bringing together academics and practitioners to discuss what social acceptance and acceptability mean in the context of various emerging technologies and modern human-computer interaction. We aim to bring the concept of social acceptability in line with the current technology landscape, as well as to identify relevant research steps for making it more useful, actionable and researchable with well-operationalized metrics. The intended outcome of the workshop is two-fold: first, we will continue the efforts to provide an actionable conceptualization of social acceptability in HCI. Second, we will start a collection of best practices and practical examples to be brought together as a continuously updated “case book” of social acceptability in HCI.
Highlights
Technology-wise, we are living in exciting times: novel interactive technologies and applications enrich our lives and allow us to tackle challenges previously considered unsolvable
New interface technologies are the core of HCI and how they will be used in social situations is crucial to the field
Unconventional interface technologies can face resistance from bystanders and can potentially cause embarrassment when used in public places
Summary
Technology-wise, we are living in exciting times: novel interactive technologies and applications enrich our lives and allow us to tackle challenges previously considered unsolvable. Research on social aspects of technology usage, social acceptability (which had been named as part of system acceptability already in 1994 [13]) has drawn increasing interest from various areas of HCI and beyond. The question of how to design for social acceptability has been taken up in the areas of wearable computing [10], drones [2, 22], recording technologies [4, 9], gaming [11], as well as accessibility [15, 20]. This workshop will continue the efforts started at CHI 2018 and intends to foster critical re-thinking of social aspects in the adoption and creation of novel, interactive technologies. We view INTERACT 2019 to be the ideal venue for this workshop
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