Abstract

In this paper we generalize the concept of a non-transferable utility game by introducing the concept of a socially structured game. A socially structured game is given by a set of players, a possibly empty collection of internal organizations on any subset of players, for any internal organization a set of attainable payoffs and a function on the collection of all internal organizations measuring the power of every player within the internal organization. Any socially structured game induces a non-transferable utility game. In the derived non-transferable utility game, all information concerning the dependence of attainable payoffs on the internal organization gets lost. We show this information to be useful for studying non-emptiness and refinements of the core. For a socially structured game we generalize the concept of n-balancedness to social stability and show that a socially stable game has a non-empty socially stable core. In order to derive this result, we formulate a new intersection theorem that generalizes the KKM-Shapley intersection theorem. The socially stable core is a subset of the core of the game. We give an example of a socially structured game that satisfies social stability, whose induced non-transferable utility game therefore has a non-empty core, but does not satisfy n-balanced for any choice of n. The usefulness of the new concept is illustrated by some applications and examples. In particular we define a socially structured game, whose unique element of the socially stable core corresponds to the Cournot-Nash equilibrium of a Cournot duopoly. This places the paper in the Nash research program, looking for a unifying approach to cooperative and non-cooperative behavior in which each theory helps to justify and clarify the other.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call