Abstract

This paper presents a non-Bayesian model of social learning in networks in an environment with a finite set of actions. We conduct a laboratory experiment in which participants play an urn-guessing game over several decision rounds while observing the previous choices of the network members to whom they are connected. We identify three properties of individual choice revision: consistency, monotonicity and identity independence. We consider the class of revision functions satisfying such properties and establish that consensus occurs in arbitrary strongly connected networks if and only if the revision functions of all agents are identical and preference-based. Thus, consensus is hard to achieve, which is supported by evidence from our experiment. The theoretical prediction differs sharply from the existing results in the Bayesian and non-Bayesian literature.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.