Abstract

Pursuing a line of inquiry suggested by Crookall, Martin, Saunders, and Coote, the author applied, within the framework of design science, an optimal-design approach to incorporate into a computer-assisted simulation two innovative social choice processes: the multiple period double auction and continuous voting. Expectations that the multiple-period-double-auction market would be bustling, that the continuous voting process would be adaptive, and that the simulation would be a suitable candidate for the assessment of learning were met in an administration of the simulation involving about 87 participants. The author suggests that the technology is ready for computer-assisted simulations to be much more widely used than they are today, but that progress may nevertheless be slow because a great deal of personal investment of time and energy is needed to do good work.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.