Abstract

AbstractThis paper describes the challenges and processes of developing a sociable interface and presents the implementation of one sociable interface, Dinner Party, in which a participant interacts with virtual creatures while dining alone. This paper explains how mundane objects can be sociable interfaces that interact with humans on a psychological level.KeywordsHuman-computer interactionSociable interfacesCreative and expressive art experiences

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.