Abstract

Localization is a computer vision task by which the position and orientation of a camera is determined from an image and environmental map. We propose a method for performing localization in a privacy preserving manner supporting two scenarios: first, when the image and map are held by a client who wishes to offload localization to untrusted third parties, and second, when the image and map are held separately by untrusting parties. Privacy preserving localization is necessary when the image and map are confidential, and offloading conserves on-device power and frees resources for other tasks. To accomplish this we integrate existing localization methods and secure multi-party computation (MPC), specifically garbled circuits, yielding proof-based security guarantees in contrast to existing obfuscation-based approaches which recent related work has shown vulnerable. We present two approaches to localization, a baseline data-oblivious adaptation of localization suitable for garbled circuits and our novel Single Iteration Localization. Our technique improves overall performance while maintaining confidentiality of the input image, map, and output pose at the expense of increased communication rounds but reduced computation and communication required per round. Single Iteration Localization is over two orders of magnitude faster than a straightforward application of garbled circuits to localization enabling real-world usage in Turbo the Snail, the first robot to offload localization without revealing input images, environmental map, position, or orientation to offload servers.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.