Abstract

Teachers still face difficulties in catching up to new teaching methods, especially the kindergarten teachers. The problem is their inadequate application of relevant advanced learning media technology. This should have been done by integrating learning and playing, in an enjoyable atmosphere, to stimulate the creativity of children. This research aimed to enhance kindergarten cognitive ability of children in understanding general knowledge, general science, and the concepts of shape, pattern, size, and color using the drill and practice model, and identify effectiveness application of interactive multimedia on the learning outcome of students. This development of interactive multimedia application was storyboard-driven and employed the Hannafin and Peck methodology. During the research, 30 Islamic kindergarten student all over Batam was involved. The interactive multimedia application evaluation included pre-test and post-test. The data from these tests were then analyzed using the quantitative descriptive method. The evaluation consisted of the functional and significance test. Based on the pre-test and post-test results, the significance test resulted in Sig. (2-tailed) < 0.05, which indicated the effectiveness of the interactive multimedia application.

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