Abstract

The purpose of this study was to analyze the biomechanics of the ideal grip on the traditional game of slingshots. This study used quantitative methods that were described in detail using descriptive analytics with a one-shot case study design. The sample in this study consisted of 10 people who were activists of the traditional slingshot game in Semarang Regency and filled out complete consent information as a willingness to participate in the research to completion. The data in this study is in the form of kinematic data obtained from the results of video analysis using Kinovea software version 0.9.5. The quantitative data in this study is in the form of a recap of kinematic data consisting of 3 phases, namely the preparation phase; the release phase; and the follow-through phase. The results of this study found that the preparatory phase had an average grip angle of 99.08 ± 5,995 degrees. Grip angle data at release phase 99.66 ± 4.977 degrees. This study found the conclusion that the ideal grip is a straight hand position parallel to the pull of the arm until an angle of approximately 90 degrees is formed with the slingshot position slightly tilted, this position can provide enough space for the other hand to pull the slingshot rubber back. So that the pull carried out can be maximized and can be adjusted to the intended target distance. It is expected that further research can discuss the analysis of pull length and shot accuracy. Keywords: biomechanics analysis; traditional games, slingshot; grip.

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