Abstract
A sliding-mode controller is derived for an integrated missile autopilot and guidance loop. Motivated by a differential game formulation of the guidance problem, a single sliding surface, defined using the zero-effort miss distance, is used. The performance of the integrated controller is compared with that of two different two-loop designs. The latter use a sliding-mode controller for the inner autopilot loop and different guidance laws in the outer loop: one uses a standard differential game guidance law, and the other employs guidance logic based on the sliding-mode approach. To evaluate the performance of the various guidance and control solutions, a two-dimensional nonlinear simulation of the missile lateral dynamics and relative kinematics is used, while assuming first-order dynamics for the target evasive maneuvers. The benefits of the integrated design are studied in several endgame interception engagements. Its superiority is demonstrated especially in severe scenarios where spectral separation between guidance and flight control, implicitly assumed in any two-loop design, is less justified. The results validate the design approach of using the zero-effort miss distance to define the sliding surface.
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