Abstract

Badminton practice designs contain feeding routines that allow players to practice technical skills. Optimal skill acquisition and development is gained through practice simulating competitive match play rather than approaches centred around mass repetition with low levels of uncertainty. This study aimed to evaluate the biomechanical differences in twelve youth elite UK badminton players in activities with varying levels of predictability. The three experimental trials were handfeed, multifeed and match play trials. Motion capture cameras were used to record participant biomechanical data. Data analysis revealed several significant biomechanical differences between trials. Results showed that an increase in trial unpredictability led to increased depth of the forward lunge shot and a lower racket shuttlecock strike position with greater forward trunk bend. This study showed that visual search behaviour in badminton is a key component of the forward lunge shot. Predictable practice feeding routines may cause poor skill acquisition and development through maladaptive learning behaviours. Coaches are recommended to implement unpredictable feeding practice routines to simulate the visual search behaviour of competitive badminton match play to enhance skill acquisition and development in youth elite badminton players.

Highlights

  • Badminton is an extremely demanding sport that requires high-intensity intermittent actions and a high level of anticipatory actions within an uncertain environment [1]

  • This study showed that visual search behaviour in badminton is a key component of the forward lunge shot

  • Using intra-individual analysis, this study was able to show significant differences existed between trials in several of the dependent variables, which suggests that practice activities where the shuttlecock is fed from a predictable location with a lower requirement for visual search behaviour (VSB) may cause poor skill acquisition and development through maladaptive learning behaviours [9]

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Summary

Introduction

Badminton is an extremely demanding sport that requires high-intensity intermittent actions and a high level of anticipatory actions within an uncertain environment [1]. To enhance the skill acquisition of badminton players, the aim of practice is to provide activities that allow individuals the opportunity to acquire innovative and adaptable performance behaviours by simulating competitive play [2, 3]. Recent research has been conducted to develop and optimise automated shuttlecock feeding machines to facilitate badminton activities in the practice environment [7, 8]. These machines are designed to replicate human shuttlecock feeding and allow an individual to practice technical skills and movements independently. As with predictable human feeding, the use of feeding machines in other ‘fast ball sports’, such as cricket, have shown to cause maladaptive learning behaviours [9]

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