Abstract

Brute-force alpha-beta search of games trees has proven relatively effective in numerous domains. In order to further improve performance, many brute-force game-playing programs have used the technique of selective deepening, searching more deeply on lines of play identified as important. Typically these extensions are based on static, domain-dependent knowledge. This paper describes a modification of brute-force search, singular extensions, that allows extensions to be identified in a dynamic, domain-independent, low-overhead manner. Singular extensions, when implemented in a chess-playing program, resulted in significant performance improvements.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.