Abstract

Three-dimensional models, reconstructed from real-life objects, are extensively used in virtual and mixed reality technologies. In this paper we propose an approach to 3D model reconstruction via inverse procedural modeling and describe two variants of this approach. The first option is to fit a set of input parameters using a genetic algorithm. The second option allows us to significantly improve precision by using gradients within the memetic algorithm, differentiable rendering, and differentiable procedural generators. We demonstrate the results of our work on different models, including trees, which are complex objects that most existing methods cannot reconstruct. In our work, we see two main contributions. First, we propose a method to join differentiable rendering and inverse procedural modeling. This gives us the ability to reconstruct 3D models more accurately than existing approaches when few input images are available, even for a single image. Second, we combine both differentiable and non-differentiable procedural generators into a single framework that allows us to apply inverse procedural modeling to fairly complex generators. We show that both variants of our approach can be useful: the differentiable one is more precise but puts limitations on the procedural generator, while the one based on genetic algorithms can be used with any existing generator. The proposed approach uses information about the symmetry and structure of the object to achieve high-quality reconstruction from a single image.

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