Abstract
The article presents pedagogical and technological applications developed and studied as part of the research project Web-supported simulation tools in creative digital design education. The applications allow simulation tools, modem network-based solutions that support learning, and other simulationtools, as well as traditional and modem digital learning materials, to be smoothly integrated into normal teaching-studying-leaming activity. Two case studies were undertaken as part of this work: one inside of avirtual learning enviromnent and the pedagogical orientation agent for teaching electronics (POA). For example, efforts have been made make use of edutainment as part of the nature of tools and materials and game-like interactivity to enhance the learning process. The broader framework for the model of learning activity that is being developed and studied in this work centers on the question how and through which learning activity (learning process) study and learning in the field of innovation and in electric technology and electronics (technical work and digital design education) can be organized to take into account the challenges posed by the post-industrial information society.
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