Abstract

One of the impacts of online learning that is not optimal is learning loss. Therefore, the aims of this study, we conduct computing practicum with Maple and Matlab to improve students' ability to develop learning media based on Network Virtual Laboratory (NVL). The implications of this practicum can improve students' innovative attitudes in developing various learning media NVL-based, with still through the validation process and field tests so that quality learning media is produced . The subject of this study consisted of 61 students who took the integrated mathematics computing course calculus . This is a development research (R&D), where each student develops learning media then validated and field trials. We assess each media resulting from the development using questionnaires and field observations. The results showed that as many as 85% of students have been able to innovate well in developing learning media NVL-based including function limit materials, derivatives, and integrals. The results of the assessment of the expert team showed that the ability of students in developing learning media reached an average score of 3.97 which is categorized as "innovative", while the results of product trials for early-level students obtained an average of 4.07 blessings "very qualified". Furthermore, the practicum module and all media results of student development have been uploaded to the University's Learning Management System Moodle-based for use in the learning process in the future. We hope that the learning media that has been developed can be applied to calculus learning in the future.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.