Abstract

Wargaming is a key activity for gaining deeper insight into the strengths and weaknesses of future force structures in the course of their development and assessment. For more than a decade, the Norwegian Defence Research Establishment (Forsvarets forskningsinstitutt – FFI) has supported the Norwegian Army in conducting wargames for capability planning, with varying degrees of computer-based support. Throughout this period, these have evolved from what can be described as computer-assisted wargames to more realistic simulation-supported wargames. Moreover, to get a closer understanding of the deterrent effect of the force structures, which may not be observable during the actual gameplay, our emphasis has also shifted towards replicating the planning process more properly – and especially towards monitoring the planning process of the opposing force. For example, it has been important to examine the extent to which specific structure elements discourage the opposing force from taking certain actions. In this article, we describe our evolved methodology for simulation-supported wargaming, which includes a preparation phase; an execution phase, including a joint operational planning process; and an analysis phase. Furthermore, we discuss what type of data and results we are able to extract from the wargaming sessions, and present a set of what we have found to be best practices for how to conduct successful simulation-supported wargames.

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