Abstract
We consider the problem of simulation preorder/equivalence between infinite-state processes and finite-state ones. First, we describe a general method how to utilize the decidability of bisimulation problems to solve (certain instances of) the corresponding simulation problems. For certain process classes, the method allows us to design effective reductions of simulation problems to their bisimulation counterparts and some new decidability results for simulation have already been obtained in this way. Then we establish the decidability border for the problem of simulation preorder/equivalence between infinite-state processes and finite-state ones w.r.t. the hierarchy of process rewrite systems. In particular, we show that simulation preorder (in both directions) and simulation equivalence are decidable in EXPTIME between pushdown processes and finite-state ones. On the other hand, simulation preorder is undecidable between PA and finite-state processes in both directions. These results also hold for those PA and finite-state processes which are deterministic and normed, and thus immediately extend to trace preorder. Regularity (finiteness) w.r.t. simulation and trace equivalence is also shown to be undecidable for PA. Finally, we prove that simulation preorder (in both directions) and simulation equivalence are intractable between all classes of infinite-state systems (in the hierarchy of process rewrite systems) and finite-state ones. This result is obtained by showing that the problem whether a BPA (or BPP) process simulates a finite-state one is PSPACE -hard and the other direction is co NP -hard; consequently, simulation equivalence between BPA (or BPP) and finite-state processes is also co NP -hard.
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