Abstract

In order to reduce the cost of navigation training in the waters of ice zones and improve the effectiveness of the training process, a method for simulating sea ice fragmentation in an ice zone navigation simulator is proposed. The Voronoi diagram algorithm, which takes the ice thickness into account and affects the degree of fragmentation, was used to preprocess the sea ice model so that the number and sizes of the ice model fragmentations would be related to the ice thickness. According to the position of the preprocessed sub-blocks of the ice model, the collision bodies of the Mesh Collider and Sphere Collider were set up to realize the effect of the conduction of ice cracking as a result of the ship’s hull colliding with the ice surface. Based on the positional relationship between mesh triangle elements and the water surface, the volume of an ice floe that should have been underwater when it reached equilibrium was calculated to achieve the sea-floating effect of the broken ice floe. The quadtree method for the management of sea ice scenes was improved to improve the timeliness of the replacement of the ice model. The experiments show that this method improved the realism of simulations of sea ice breaking in ice zones and can be used for simulations in ice zone navigation simulators.

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