Abstract

Realistic fur texture is usually modeled and rendered with three-dimensional software. Due to the complexity and inefficiency of the three-dimensional software, it cannot meet general designers’ requirements to represent realistic fur texture quickly. In order to achieve the rapid drawing of real-quality fur, this work proposes an approach to simulating realistic fur texture based on the method of piece elements synthesis. To be specific, we used fur elements to represent fur units, the dislocation and superposition of which formed the fur visual effect. Also, we discuss the validity and feasibility of parameters that can be matched in Adobe Illustrator software. The method applied in this paper can not only meet the timeliness and convenience of designers when representing fur texture, but also visualize fur texture with a high sense of authenticity and diversity.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.