Abstract

A novel procedure for the generation of cylinder liner surface texture during finish honing and plateau honing was presented. An idea of surface creation depends on superposition of one-process arbitrary oriented one-directional texture of Gaussian ordinate distribution on machined or modeled base surface. This iterative procedure depended on the type of honing process. In finish honing, in each iteration the vertical distance of the superimposed surface from the base surface increased in the defined step. In the plateau honing process, the mean plane of the superimposed surface was embedded at depth corresponding to the same material ratio of the base surface. The models presented were calibrated and validated by a honing experiment. The relative errors of predicting parameters Spq, Svq, Smq and Sal during plateau honing were less than 20%, in most cases they were smaller than 7%.

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