Abstract
In the simulation of human behavior on a digital computer, one first attempts to discover the manner in which subjects (Ss) internally represent the environment and the rules that they employ for acting upon this representation. The interaction between the rules and the environmental representation over a period of time constitutes a set of processes. Processes can be expressed as flow charts which, in turn, are stated formally in terms of a computer program. The program serves as a theory which is tested by executing the program on a computer and comparing the machine's performance with S's behavior.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.